| WEIGHT ALLOWANCE |
| Light |
43.0 |
Medium |
86.0 |
Heavy |
130.0 |
*Rapier
|
HAND |
TYPE |
SIZE |
CRITICAL |
Primary
|
P
|
M
|
18-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+4
|
+4
|
+4
|
+0
|
+2
|
+0
|
| Dam |
1d6+1
|
1d6
|
1d6+1
|
1d6+1
|
1d6+1
|
1d6
|
| Special Properties |
|
Sap
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
B
|
S
|
20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+4
|
+4
|
+4
|
+0
|
+2
|
+2
|
| Dam |
1d6+1
|
1d6
|
1d6+1
|
1d6+1
|
1d6+1
|
1d6
|
| Special Properties |
|
|
| LANGUAGES |
Common, Elven, Literacy
|
| PROFICIENCIES |
Blowgun,
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger,
Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear,
Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, Rapier, Sap,
Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword
(Short), Unarmed Strike
|
| SPECIAL ABILITIES |
| +2
racial saving throw bonus against Enchantment spells or effects, Elven
Blood, Evasion (Ex), Immunity to sleep spells and similar magical
effects, Sneak Attack 2d6, Uncanny Dodge (Dex bonus to AC) |
|