Created using PCGen 5.5.5 on Dec 21, 2004

Rylaufein Rhiane Teken'duis Aaron Murphy Chaotic Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter4 6000 (Female) M 5' 9" 127 lbs. Darkvision (120'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
4 10000 131 Female Lavender White, Medium
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
18 +4

CON
Constitution
10 +0

INT
Intelligence
18 +4

WIS
Wisdom
11 +0

CHA
Charisma
19 +4


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
30




  
Walk 30'
AC
Armour Class
14 : 10 : 14 = 10 + 0 + 0 + 4 + 0 + 0 + 0
0 +0 15
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 4 = 4
+ 0.0
+ 0
u   Balance DEX 7 = 4
+ 3.0
+ 0
u   Bluff CHA 4 = 4
+ 0.0
+ 0
u   Climb STR 8 = 2
+ 6.0
+ 0
u   Concentration CON 0 = 0
+ 0.0
+ 0
u   Craft (Untrained) INT 4 = 4
+ 0.0
+ 0
u   Diplomacy CHA 4 = 4
+ 0.0
+ 0
u   Disguise CHA 4 = 4
+ 0.0
+ 0
u   Escape Artist DEX 4 = 4
+ 0.0
+ 0
u   Forgery INT 4 = 4
+ 0.0
+ 0
u   Gather Information CHA 4 = 4
+ 0.0
+ 0
u   Heal WIS 2 = 0
+ 2.5
+ 0
u   Hide DEX 4 = 4
+ 0.0
+ 0
u   Intimidate CHA 6 = 4
+ 2.5
+ 0
u   Jump STR 2 = 2
+ 0.0
+ 0
  Knowledge (Favored Enemy Lore) INT 6 = 4
+ 2.5
+ 0
u   Listen WIS 2 = 0
+ 0.0
+ 2
u   Move Silently DEX 4 = 4
+ 0.0
+ 0
u   Perform CHA 4 = 4
+ 0.0
+ 0
u   Ride DEX 4 = 4
+ 0.0
+ 0
u   Search INT 6 = 4
+ 0.0
+ 2
u   Sense Motive WIS 0 = 0
+ 0.0
+ 0
u   Spot WIS 2 = 0
+ 0.0
+ 2
u   Swim STR 2 = 2
+ 0.0
+ 0
u   Use Rope DEX 4 = 4
+ 0.0
+ 0
u   Wilderness Lore WIS 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +4 + +0 + +0
+ +0
+
Reflex
Dexterity
+5 = +1 + +4 + +0
+ +0
+
Will
Wisdom
+3 = +1 + +0 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+6 = +4
+ +2 + +0
+ +0
+
RANGED
ATTACK BONUS
+8 = +4
+ +4 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d3+2
20/x2

Shortbow, Composite
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30''
70''
140''
210''
280''
 Hit +8
+8
+6
+4
+2
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

*Sword (Short/Masterwork)
HAND TYPE SIZE CRITICAL
Two-Weapons
P
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +9
+9
+9
+5
+7
+7
 Dam 1d6+2
1d6+1
1d6+2
1d6+2
1d6+2
1d6+1
 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.5.5 on Dec 21, 2004
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Outfit (Traveler's)
Equipped
1
5
0
 Shortbow, Composite
Carried
1
2
75
ITEM LOCATION QTY WT. COST
 Sword (Short/Masterwork)
Equipped
2
3
310
TOTAL WEIGHT CARRIED/VALUE   8.0 lbs. 695 gp
WEIGHT ALLOWANCE
Light 58.0 Medium 116.0 Heavy 175.0

MONEY

LANGUAGES
Elven, Literacy, Undercommon
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
+2 racial bonus to Will saves against spells and spell-like abilities, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it, Immunity to magic sleep spells and effects(Ex), Light Blindness(Ex), Poisoned Arrows(Ex), Spell-Like Abilities(Sp)
FEATS
NAME DESCRIPTION

Created using PCGen 5.5.5 on Dec 21, 2004

Racial Innate Spells
Dancing Lights
DC: 10
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (100')
Comp: V, S
SR: No
School: Evocation
Effect:  Figment torches or other lights.
Source:  srdspellsd.rtf
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Darkness
DC: 10
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
Effect:  20-ft. radius of supernatural darkness.
Source:  srdspellsd.rtf
Target Area:   Object touched
Faerie Fire
DC: 10
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Long (400')
Comp: V, S, DF
SR: Yes
School: Evocation
Effect:  Outlines subjects with light, canceling blur, concealment, etc.
Source:  srdspellsf.rtf
Target Area:   Creature and objects within a 5-ft.-radius burst


Created using PCGen 5.5.5 on Dec 21, 2004


Created using PCGen 5.5.5 on Dec 21, 2004

Racial Innate
o Dancing Lights (DC:10)
o Darkness (DC:10)
o Faerie Fire (DC:10)