Created using PCGen 5.5.5 on Dec 20, 2004

Murdock Proudfoot Eris Reddoch Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Sorcerer3 Rogue2 10000 Halfling S 2' 11" 33 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
5 15000 27 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
8 -1

DEX
Dexterity
16 +3

CON
Constitution
12 +1

INT
Intelligence
14 +2

WIS
Wisdom
10 +0

CHA
Charisma
16 +3


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
28




  
Walk 20'
AC
Armour Class
14 : 11 : 14 = 10 + 0 + 0 + 3 + 1 + 0 + 0
0 +0 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS MAX
RANKS
8/4
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 8 = 2
+ 6.0
+ 0
u   Balance DEX 3 = 3
+ 0.0
+ 0
u   Bluff CHA 3 = 3
+ 0.0
+ 0
u   Climb STR 1 = -1
+ 0.0
+ 2
u   Concentration CON 9 = 1
+ 8.0
+ 0
u   Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
u   Diplomacy CHA 3 = 3
+ 0.0
+ 0
u   Disguise CHA 3 = 3
+ 0.0
+ 0
u   Escape Artist DEX 3 = 3
+ 0.0
+ 0
u   Forgery INT 2 = 2
+ 0.0
+ 0
u   Gather Information CHA 3 = 3
+ 0.0
+ 0
u   Heal WIS 0 = 0
+ 0.0
+ 0
u   Hide DEX 9 = 3
+ 2.0
+ 4
u   Intimidate CHA 3 = 3
+ 0.0
+ 0
u   Jump STR 1 = -1
+ 0.0
+ 2
u   Listen WIS 2 = 0
+ 0.0
+ 2
u   Move Silently DEX 11 = 3
+ 6.0
+ 2
  Open Lock DEX 4 = 3
+ 1.0
+ 0
u   Perform CHA 3 = 3
+ 0.0
+ 0
u   Ride DEX 3 = 3
+ 0.0
+ 0
u   Scry INT 4 = 2
+ 2.0
+ 0
u   Search INT 8 = 2
+ 6.0
+ 0
u   Sense Motive WIS 0 = 0
+ 0.0
+ 0
  Spellcraft INT 10 = 2
+ 8.0
+ 0
u   Spot WIS 0 = 0
+ 0.0
+ 0
u   Swim STR -1 = -1
+ 0.0
+ 0
  Use Magic Device CHA 5 = 3
+ 2.0
+ 0
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u   Wilderness Lore WIS 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +1 + +1 + +0
+ +1
+
Reflex
Dexterity
+8 = +4 + +3 + +0
+ +1
+
Will
Wisdom
+4 = +3 + +0 + +0
+ +1
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+2 = +2
+ -1 + +1
+ +0
+
RANGED
ATTACK BONUS
+6 = +2
+ +3 + +1
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+2
1d3
20/x2

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +2
+2
+2
-4
-4
-4
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
  Range 10''
20''
30''
40''
50''
 Hit +7
+5
+3
+1
-1
 Dam 1d4-1 1d4-1 1d4-1 1d4-1 1d4-1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

*Sword, Short
HAND TYPE SIZE CRITICAL
Primary
P
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +2
+2
+2
-4
-4
-4
 Dam 1d6
1d6
1d6
1d6
1d6
1d6
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.5.5 on Dec 20, 2004
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Dagger
Carried
1
1
2
 Sword, Short
Equipped
1
3
10
ITEM LOCATION QTY WT. COST
 Dart
Carried
1
0.5
0.5
 Outfit (Traveler's)
Equipped
1
5
1
TOTAL WEIGHT CARRIED/VALUE   4.5 lbs. 23 gp
WEIGHT ALLOWANCE
Light 20.0 Medium 40.0 Heavy 60.0

MONEY

Dart
HAND TYPE SIZE CRITICAL
Carried
P
S
20/x2
  Range 20''
30''
40''
60''
80''
 Hit +7
+5
+5
+3
+1
 Dam 1d4-1 1d4-1 1d4-1 1d4-1 1d4-1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

LANGUAGES
Common, Halfling, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Sap, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Short), Unarmed Strike
SPECIAL ABILITIES
+1 racial attack bonus with a thrown weapon, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear, Evasion (Ex), Sneak Attack 1d6, Summon Familiar
FEATS
NAME DESCRIPTION

Created using PCGen 5.5.5 on Dec 20, 2004

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 5 3 0 0 0 0 0 0 0 0
PER DAY 6 6 0 0 0 0 0 0 0 0
LEVEL 0
Dancing Lights
DC: 13
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (130')
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  srdspellsd.rtf
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Flare
DC: 13
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close (32')
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature [-1 attack].
Source:  srdspellsf.rtf
Target Area:   Burst of light
Light
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Prestidigitation
DC: 13
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  srdspellsp.rtf
Target Area:   See text
LEVEL 1
Detect Secret Doors
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Reveals hidden doors within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Mage Armor
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level [D]
Rng: Touch
Comp: V, S, F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  srdspellsm.rtf
Target Area:   Creature touched
Magic Missile
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (130')
Comp: V, S
SR: Yes
School: Evocation
ooo
Effect:  1d4+1 damage; +1 missile/two levels above 1st [max 5].
Source:  srdspellsm.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
* = Domain/Specialty Spell