Created using PCGen 5.5.5 on Dec 20, 2004

Khaira Falqhuil Jera MOrrison Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Wizard4 6000 Gray Elf M 5' 3" 95 lbs. Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
4 10000 48 Female Lavender Silver, Long
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
18 +4

CON
Constitution
14 +2

INT
Intelligence
20 +5

WIS
Wisdom
12 +1

CHA
Charisma
10 +0


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
22




  
Walk 30'
AC
Armour Class
14 : 10 : 14 = 10 + 0 + 0 + 4 + 0 + 0 + 0
0 +0 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Alchemy INT 12 = 5
+ 7.0
+ 0
u   Appraise INT 5 = 5
+ 0.0
+ 0
u   Balance DEX 4 = 4
+ 0.0
+ 0
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR 0 = 0
+ 0.0
+ 0
u   Concentration CON 9 = 2
+ 7.0
+ 0
u   Craft (Untrained) INT 5 = 5
+ 0.0
+ 0
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 0 = 0
+ 0.0
+ 0
u   Escape Artist DEX 4 = 4
+ 0.0
+ 0
u   Forgery INT 5 = 5
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0
  Handle Animal CHA 1 = 0
+ 1.0
+ 0
u   Heal WIS 2 = 1
+ 1.5
+ 0
u   Hide DEX 4 = 4
+ 0.0
+ 0
u   Intimidate CHA 0 = 0
+ 0.0
+ 0
u   Jump STR 0 = 0
+ 0.0
+ 0
  Knowledge (Arcana) INT 12 = 5
+ 7.0
+ 0
  Knowledge (Religion) INT 9 = 5
+ 4.0
+ 0
u   Listen WIS 3 = 1
+ 0.0
+ 2
u   Move Silently DEX 4 = 4
+ 0.0
+ 0
u   Perform CHA 0 = 0
+ 0.0
+ 0
  Profession (Apothecary) WIS 3 = 1
+ 2.0
+ 0
  Profession (Cook) WIS 2 = 1
+ 1.0
+ 0
  Profession (Herbalist) WIS 4 = 1
+ 3.0
+ 0
u   Ride DEX 4 = 4
+ 0.0
+ 0
u   Scry INT 5 = 5
+ 0.0
+ 0
u   Search INT 7 = 5
+ 0.0
+ 2
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Spellcraft INT 8 = 5
+ 3.0
+ 0
u   Spot WIS 3 = 1
+ 0.0
+ 2
u   Swim STR 1 = 0
+ 1.0
+ 0
u   Use Rope DEX 4 = 4
+ 0.0
+ 0
u   Wilderness Lore WIS 2 = 1
+ 1.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +1 + +2 + +0
+ +0
+
Reflex
Dexterity
+5 = +1 + +4 + +0
+ +0
+
Will
Wisdom
+5 = +4 + +1 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+2 = +2
+ +0 + +0
+ +0
+
RANGED
ATTACK BONUS
+6 = +2
+ +4 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
-2
1d3
20/x2

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +2
-2
+2
-4
-4
-8
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
  Range 10''
20''
30''
40''
50''
 Hit +6
+4
+2
+0
-2
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Longbow
HAND TYPE SIZE CRITICAL
Carried
P
L
20/x3
  Range 30''
100''
200''
300''
400''
 Hit +6
+6
+4
+2
+0
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.5.5 on Dec 20, 2004
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Dagger
Carried
1
1
2
 Longbow
Carried
1
3
75
ITEM LOCATION QTY WT. COST
 Outfit (Traveler's)
Equipped
1
5
0
 Quarterstaff
Equipped
1
4
0
TOTAL WEIGHT CARRIED/VALUE   8.0 lbs. 77 gp
WEIGHT ALLOWANCE
Light 33.0 Medium 66.0 Heavy 100.0

MONEY

*Quarterstaff
TOTAL ATTACK BONUS DAMAGE CRITICAL
+2
1d6
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Both
0'
B/B
L
 

LANGUAGES
Common, Elven, Literacy
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Longbow, Longbow (Composite), Quarterstaff, Shortbow, Shortbow (Composite)
SPECIAL ABILITIES
+2 racial bonus to Will saves against enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it, Immunity to magic sleep spells and effects(Ex), Summon Familiar
FEATS
NAME DESCRIPTION

Created using PCGen 5.5.5 on Dec 20, 2004

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 5 3 0 0 0 0 0 0 0
LEVEL 0
Arcane Mark
DC: 15
Save: None
Time: 1 action
Duration: Permanent
Rng: 0 ft
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Inscribes a personal rune [visible or invisible].
Source:  srdspellsa.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 ft. square
Dancing Lights
DC: 15
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (140')
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  srdspellsd.rtf
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Daze
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (35')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  srdspellsd.rtf
Target Area:   One person
Detect Magic
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (35')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  srdspellsd.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Disrupt Undead
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d6 damage to one undead.
Source:  srdspellsd.rtf
Target Area:   Ray
Flare
DC: 15
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature [-1 attack].
Source:  srdspellsf.rtf
Target Area:   Burst of light
Ghost Sound
DC: 15
Save: Will disbelief
Time: 1 action
Duration: 1 round/level [D]
Rng: Close (35')
Comp: V, S, M
SR: No
School: Illusion
ooo
Effect:  Figment sounds.
Source:  srdspellsg.rtf
Target Area:   Illusory sounds
Light
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Mage Hand
DC: 15
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (35')
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  srdspellsm.rtf
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 15
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Open/Close
DC: 15
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
ooo
Effect:  Opens or closes small or light things.
Source:  srdspellsno.rtf
Target Area:   Portal or object that can be opened or closed
Prestidigitation
DC: 15
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  srdspellsp.rtf
Target Area:   See text
Ray of Frost
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  srdspellsqr.rtf
Target Area:   Ray
Read Magic
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
LEVEL 1
Animate Rope
DC: 16
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Medium (140')
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  Makes a rope move at the caster's command.
Source:  srdspellsa.rtf
Target Area:   One ropelike object, length up to 50 ft. + 5 ft./level
Color Spray
DC: 16
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, M
SR: Yes
School: Illusion
ooo
Effect:  Knocks unconscious, blinds, or stuns 1d6 weak creatures.
Source:  srdspellsc.rtf
Target Area:   Cone
Feather Fall
DC: 16
Save: Will negates (object)
Time: Special
Duration: until landing or 1 round/level
Rng: Close (35')
Comp: V
SR: Yes (object)
School: Transmutation
ooo
Effect:  Objects or creatures fall slowly.
Source:  srdspellsf.rtf
Target Area:   Any free-falling objects or creatures in a 10-ft. radius whose weight does not total more than 300 lb./level
Identify
DC: 16
Save: None
Time: 8 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Determines single feature of magic item.
Source:  srdspellsi.rtf
Target Area:   Up to 1 touched object per level
Magic Missile
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (140')
Comp: V, S
SR: Yes
School: Evocation
ooo
Effect:  1d4+1 damage; +1 missile/two levels above 1st [max 5].
Source:  srdspellsm.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Ray of Enfeeblement
DC: 16
Save: Fortitude negates
Time: 1 action
Duration: 1 minute/level
Rng: Close (35')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Ray reduces Str by 1d6 points +1 point/two levels.
Source:  srdspellsqr.rtf
Target Area:   Ray
Shield
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  srdspellss.rtf
Target Area:   The character
Sleep
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (140')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
ooo
Effect:  Put 2d4 HD of creatures into comatose slumber.
Source:  srdspellss.rtf
Target Area:   Several living creatures within a 15-ft.-radius burst
LEVEL 2
Darkvision
DC: 17
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  See 60 ft. in total darkness.
Source:  srdspellsd.rtf
Target Area:   Creature touched
Daylight
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  60-ft. radius of bright light.
Source:  srdspellsd.rtf
Target Area:   Object touched
Flaming Sphere
DC: 17
Save: Reflex negates
Time: 1 action
Duration: 1 round/level
Rng: Medium (140')
Comp: V, S, M/DF
SR: Yes
School: Evocation
ooo
Effect:  Rolling ball of fire, 2d6 damage, lasts 1 round/level.
Source:  srdspellsf.rtf
Target Area:   3-ft.-radius sphere
LEVEL 3
Fireball
DC: 18
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Long (560')
Comp: V, S, M
SR: Yes
School: Evocation
ooo
Effect:  1d6 damage per level, 20-ft. radius.
Source:  srdspellsf.rtf
Target Area:   20-ft.-radius spread
* = Domain/Specialty Spell


Created using PCGen 5.5.5 on Dec 20, 2004

Prepared Spells
Wizard
Level 0
oo Detect Magic (DC:15)
oo Light (DC:15)
Level 1
o Identify (DC:16)
oo Magic Missile (DC:16)
o Shield (DC:16)
o Sleep (DC:16)
Level 2
o Daylight (DC:17)
oo Flaming Sphere (DC:17)
* = Domain/Specialty Spell