Created using PCGen 5.5.5 on Dec 20, 2004

Brother Dominic Bruce Johnson Neutral Good None 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric4 6000 Dwarf M 4' 3" 148 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
4 10000 62 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1

DEX
Dexterity
12 +1

CON
Constitution
16 +3

INT
Intelligence
12 +1

WIS
Wisdom
16 +3

CHA
Charisma
8 -1


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
39




  
Walk 20'
AC
Armour Class
15 : 14 : 11 = 10 + 3 + 1 + 1 + 0 + 0 + 0
20 -2 +5 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX -1 = 1
+ 0.0
+ -2
u   Bluff CHA -1 = -1
+ 0.0
+ 0
u   Climb STR 0 = 1
+ 1.0
+ -2
u   Concentration CON 3 = 3
+ 0.0
+ 0
  Craft (Stoneworking) INT 4 = 1
+ 1.0
+ 2
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA -1 = -1
+ 0.0
+ 0
u   Disguise CHA -1 = -1
+ 0.0
+ 0
u   Escape Artist DEX -1 = 1
+ 0.0
+ -2
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA -1 = -1
+ 0.0
+ 0
u   Heal WIS 10 = 3
+ 7.0
+ 0
u   Hide DEX -1 = 1
+ 0.0
+ -2
u   Intimidate CHA -1 = -1
+ 0.0
+ 0
u   Jump STR -1 = 1
+ 0.0
+ -2
  Knowledge (Religion) INT 8 = 1
+ 7.0
+ 0
u   Listen WIS 3 = 3
+ 0.0
+ 0
u   Move Silently DEX 0 = 1
+ 1.0
+ -2
u   Perform CHA -1 = -1
+ 0.0
+ 0
u   Ride DEX 1 = 1
+ 0.0
+ 0
u   Scry INT 1 = 1
+ 0.0
+ 0
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
u   Spot WIS 3 = 3
+ 0.0
+ 0
u   Swim STR 1 = 1
+ 0.0
+ 0
u   Use Rope DEX 1 = 1
+ 0.0
+ 0
u   Wilderness Lore WIS 3 = 3
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +4 + +3 + +0
+ +0
+
Reflex
Dexterity
+2 = +1 + +1 + +0
+ +0
+
Will
Wisdom
+7 = +4 + +3 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+4 = +3
+ +1 + +0
+ +0
+
RANGED
ATTACK BONUS
+4 = +3
+ +1 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+4
1d3
20/x2

Crossbow, Heavy
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x2
  Range 30''
120''
240''
360''
480''
 Hit +4
+4
+2
+0
-2
 Dam 1d10 1d10 1d10 1d10 1d10
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +4
+0
+4
-2
-2
-6
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
  Range 10''
20''
30''
40''
50''
 Hit +4
+2
+0
-2
-4
 Dam 1d4+1 1d4+1 1d4+1 1d4+1 1d4+1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Studded Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15

*Shield (Small/Wooden)
TYPEARMOR BONUSMAX DEX BONUS
Shield
+1

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
5


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.5.5 on Dec 20, 2004
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Crossbow, Heavy
Carried
1
9
50
 Shield (Small/Wooden)
Equipped
1
5
3
 Dagger
Carried
1
1
2
ITEM LOCATION QTY WT. COST
 Outfit (Explorer's)
Equipped
1
8
0
 Studded Leather
Equipped
1
20
25
 Warhammer
Equipped
1
8
12
TOTAL WEIGHT CARRIED/VALUE   43.0 lbs. 92 gp
WEIGHT ALLOWANCE
Light 50.0 Medium 100.0 Heavy 150.0

MONEY

Cleric of None
Domain
Granted Power
Earth
Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.
Good
You cast good spells at +1 caster level.

TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 8
TURN DAMAGE 2d6+7
Up to 0 Turn Level - 4 TURNS/DAY 2
1 - 3 Turn Level - 3 oo
4 - 6 Turn Level - 2 NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

*Warhammer
HAND TYPE SIZE CRITICAL
Primary
B
M
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +4
+0
+4
-2
-2
-6
 Dam 1d8
1d8
1d8
1d8
1d8
1d8
 Special Properties  

LANGUAGES
Common, Dwarven, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shortspear, Sickle, Sling, Unarmed Strike, Warhammer
SPECIAL ABILITIES
+1 racial bonus to attack rolls against orcs and goblinoids, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +4 dodge bonus against giants, Spontaneous casting, Stonecunning, Turn Undead 2/day
FEATS
NAME DESCRIPTION

Created using PCGen 5.5.5 on Dec 20, 2004

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 5 4+1 3+1 0 0 0 0 0 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Creates 2 gallons/level of pure water.
Source:  srdspellsc.rtf
Target Area:   Up to 2 gallons of water/level
Cure Minor Wounds
DC: 13
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (35')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  srdspellsd.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 13
Save: None
Time: 1 action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
ooo
Effect:  +1 on one roll, save, or check.
Source:  srdspellsg.rtf
Target Area:   Creature touched
Light
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Mending
DC: 13
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (object)
School: Universal
ooo
Effect:  Purifies 1 cu. ft./level of food or water.
Source:  srdspellsp.rtf
Target Area:   1 cu. ft./level of contaminated food and water
Read Magic
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 13
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Virtue
DC: 13
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  srdspellsuvwxyz.rtf
Target Area:   Creature touched
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: 50 feet
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Enemies suffer -1 attack, -1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All enemies within 50 ft.
Bless
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 50 feet
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 attack and +1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All allies within 50 ft.
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  srdspellsb.rtf
Target Area:   Flask of water touched
Command
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (35')
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  One subject obeys one-word command for 1 round.
Source:  srdspellsc.rtf
Target Area:   One living creature
Comprehend Languages
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  srdspellsc.rtf
Target Area:   The character
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 +1/level damage 5.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Chaos
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Evil
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Good
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Law
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Undead
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Divine Favor
DC: 14
Save: None
Time: 1 action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack, damage bonus, +1/three levels.
Source:  srdspellsd.rtf
Target Area:   The character
Doom
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (140')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One subject suffers -2 on attacks, damage, saves, and checks.
Source:  srdspellsd.rtf
Target Area:   One living creature
Endure Elements
DC: 14
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  srdspellse.rtf
Target Area:   Creature touched
Entropic Shield
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against the caster suffer 20% miss chance.
Source:  srdspellse.rtf
Target Area:   The character
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 1d8 +1/level damage 5.
Source:  srdspellsi.rtf
Target Area:   Creature touched
Invisibility to Undead
DC: 14
Save: Will negates
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Undead can't perceive one subject/level.
Source:  srdspellsi.rtf
Target Area:   One touched creature/level
Magic Stone
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Three stones gain +1 attack, deal 1d6+1 damage.
Source:  srdspellsm.rtf
Target Area:   Up to three pebbles touched
Magic Stone
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Three stones gain +1 attack, deal 1d6+1 damage.
Source:  srdspellsm.rtf
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  srdspellsm.rtf
Target Area:   Weapon touched
Obscuring Mist
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 30 feet
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  srdspellsno.rtf
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Protection from Chaos
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Good
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Law
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Random Action
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (35')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One creature acts randomly for one round.
Source:  srdspellsqr.rtf
Target Area:   One living creature
Remove Fear
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes
Rng: Close (35')
Comp: V, S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +4 on saves against fear for one subject +1/four levels.
Source:  srdspellsqr.rtf
Target Area:   One creature plus one additional creature/four levels, no two of which can be more than 30 ft. apart
Sanctuary
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
ooo
Effect:  Opponents can't attack the caster, and the caster can't attack.
Source:  srdspellss.rtf
Target Area:   Creature touched
Shield of Faith
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Aura grants +2 or higher deflection bonus.
Source:  srdspellss.rtf
Target Area:   Creature touched
Summon Monster I
DC: 14
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (35')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One summoned creature
LEVEL 2
Aid
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Source:  srdspellsa.rtf
Target Area:   Living creature touched
Aid
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Source:  srdspellsa.rtf
Target Area:   Living creature touched
Animal Messenger
DC: 15
Save: None
Time: 1 action
Duration: 1 day/level
Rng: Close (35')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Sends a Tiny animal to a specific place.
Source:  srdspellsa.rtf
Target Area:   One Tiny animal
Augury
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
ooo
Effect:  Learns whether an action will be good or bad.
Source:  srdspellsa.rtf
Target Area:   The character
Bull's Strength
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Str for 1 hr./level.
Source:  srdspellsb.rtf
Target Area:   Creature touched
Calm Emotions
DC: 15
Save: Will negates
Time: 1 action
Duration: Concentration up to 1 round/level [D]
Rng: Medium (140')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Calms 1d6 subjects/level, negating emotion effects.
Source:  srdspellsc.rtf
Target Area:   1d6 creatures/level, all of whom must be within 30 ft. of each other
Consecrate
DC: 15
Save: None
Time: 1 action
Duration: 2 hours/level
Rng: Close (35')
Comp: V, S, M, DF
SR: No
School: Evocation
ooo
Effect:  Fills area with positive energy, making undead weaker.
Source:  srdspellsc.rtf
Target Area:   20-ft.-radius emanation
Cure Moderate Wounds
DC: 15
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 2d8 +1/level damage 10.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Darkness
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  20-ft. radius of supernatural darkness.
Source:  srdspellsd.rtf
Target Area:   Object touched
Delay Poison
DC: 15
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 1 hour/level.
Source:  srdspellsd.rtf
Target Area:   Creature touched
Desecrate
DC: 15
Save: None
Time: 1 action
Duration: 2 hours/level
Rng: Close (35')
Comp: V, S, M, DF
SR: Yes
School: Evocation
ooo
Effect:  Fills area with negative energy, making undead stronger.
Source:  srdspellsd.rtf
Target Area:   20-ft.-radius emanation
Endurance
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
ooo
Effect:  Gain 1d4+1 Con for 1 hr./level.
Source:  srdspellse.rtf
Target Area:   Creature touched
Enthrall
DC: 15
Save: Will negates
Time: 1 full round
Duration: Up to 1 hour
Rng: Medium (140')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Captivates all within 100 ft. + 10 ft./level.
Source:  srdspellse.rtf
Target Area:   Any number of creatures
Find Traps
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Medium (140')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Notice traps as a rogue does.
Source:  srdspellsf.rtf
Target Area:   The character
Hold Person
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 round/level [D]
Rng: Medium (140')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
ooo
Effect:  Holds one person helpless for 1 round/level.
Source:  srdspellsh.rtf
Target Area:   One humanoid of Medium-size or smaller
Lesser Restoration
DC: 15
Save: Will negates (Harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Dispels magic ability penalty or repairs 1d4 ability damage.
Source:  srdspellsjkl.rtf
Target Area:   Creature touched
Make Whole
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Repairs an object.
Source:  srdspellsm.rtf
Target Area:   One object of up to 10 cu. ft./level
Remove Paralysis
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Frees one or more creatures from paralysis, hold, or slow.
Source:  srdspellsqr.rtf
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Resist Elements
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 12 damage/round from one energy type.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Shatter
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, M/DF
SR: Will negates (object) or Fortitude half
School: Evocation
ooo
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  srdspellss.rtf
Target Area:   3-ft.-radius spread; or one solid object or one crystalline creature
Shield Other
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level [D]
Rng: Close (35')
Comp: V, S, F
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  The caster takes half of subject's damage.
Source:  srdspellss.rtf
Target Area:   One creature
Silence
DC: 15
Save: Will negates or none (object)
Time: 1 action
Duration: 1 minute/level
Rng: Long (560')
Comp: V, S
SR: Yes or no (object)
School: Illusion
ooo
Effect:  Negates sound in 15-ft. radius.
Source:  srdspellss.rtf
Target Area:   15-ft.-radius emanation centered on a creature, object, or point in space
Soften Earth and Stone
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S, DF
SR: No
School: Transmutation
ooo
Effect:  Turns stone to clay or dirt to sand or mud.
Source:  srdspellss.rtf
Target Area:   10-ft. square/level [see text]
Sound Burst
DC: 15
Save: Will partial
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, F/DF
SR: Yes
School: Evocation
ooo
Effect:  Deals 1d8 sonic damage to subjects; may stun them.
Source:  srdspellss.rtf
Target Area:   10-ft.-radius spread
Speak with Animals
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  The caster can communicate with natural animals.
Source:  srdspellss.rtf
Target Area:   The character
Spiritual Weapon
DC: 15
Save: None
Time: 1 action
Duration: 1 round/level [D]
Rng: Medium (140')
Comp: V, S, DF
SR: Yes
School: Evocation
ooo
Effect:  Magical weapon attacks on its own.
Source:  srdspellss.rtf
Target Area:   Magic weapon of force
Summon Monster II
DC: 15
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (35')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Undetectable Alignment
DC: 15
Save: Will negates (object)
Time: 1 action
Duration: 24 hours
Rng: Close (35')
Comp: V, S
SR: Yes (object)
School: Abjuration
ooo
Effect:  Conceals alignment for 24 hours.
Source:  srdspellsuvwxyz.rtf
Target Area:   One creature or object
Zone of Truth
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Close (35')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Subjects within range cannot lie.
Source:  srdspellsuvwxyz.rtf
Target Area:   5-ft.-radius/level emanation
* = Domain/Specialty Spell