Created using PCGen 5.5.5 on Dec 20, 2004

Bekka Longtale Suz Dollar Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Bard4 6000 Human M 5' 9" 115 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
4 10000 19 Male Blue Green Medium Brown, Long, tied back
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
14 +2

CON
Constitution
10 +0

INT
Intelligence
16 +3

WIS
Wisdom
11 +0

CHA
Charisma
16 +3


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
27




  
Walk 30'
AC
Armour Class
12 : 10 : 12 = 10 + 0 + 0 + 2 + 0 + 0 + 0
0 +0 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 9 = 3
+ 6.0
+ 0
u   Balance DEX 3 = 2
+ 1.0
+ 0
u   Bluff CHA 3 = 3
+ 0.0
+ 0
u   Climb STR 4 = 0
+ 4.0
+ 0
u   Concentration CON 0 = 0
+ 0.0
+ 0
u   Craft (Untrained) INT 3 = 3
+ 0.0
+ 0
u   Diplomacy CHA 7 = 3
+ 4.0
+ 0
u   Disguise CHA 3 = 3
+ 0.0
+ 0
u   Escape Artist DEX 2 = 2
+ 0.0
+ 0
u   Forgery INT 3 = 3
+ 0.0
+ 0
u   Gather Information CHA 7 = 3
+ 4.0
+ 0
u   Heal WIS 3 = 0
+ 3.0
+ 0
u   Hide DEX 2 = 2
+ 0.0
+ 0
u   Intimidate CHA 3 = 3
+ 0.0
+ 0
u   Jump STR 0 = 0
+ 0.0
+ 0
  Knowledge (History) INT 6 = 3
+ 3.0
+ 0
u   Listen WIS 4 = 0
+ 4.0
+ 0
u   Move Silently DEX 5 = 2
+ 3.0
+ 0
  Open Lock DEX 3 = 2
+ 1.0
+ 0
u   Perform CHA 10 = 3
+ 7.0
+ 0
u   Ride DEX 2 = 2
+ 0.0
+ 0
u   Scry INT 3 = 3
+ 0.0
+ 0
u   Search INT 3 = 3
+ 0.0
+ 0
u   Sense Motive WIS 0 = 0
+ 0.0
+ 0
u   Spot WIS 1 = 0
+ 1.0
+ 0
u   Swim STR 2 = 0
+ 2.0
+ 0
  Tumble DEX 3 = 2
+ 1.0
+ 0
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+1 = +1 + +0 + +0
+ +0
+
Reflex
Dexterity
+8 = +4 + +2 + +0
+ +0
+
Will
Wisdom
+4 = +4 + +0 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+3 = +3
+ +0 + +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d3
20/x2

Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
  Range 30''
80''
160''
240''
320''
 Hit +5
+5
+3
+1
-1
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

*Sword, Short
HAND TYPE SIZE CRITICAL
Primary
P
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit -1
-5
-1
-7
-7
-11
 Dam 1d6
1d6
1d6
1d6
1d6
1d6
 Special Properties  

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +3
-1
+3
-3
-3
-7
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
  Range 10''
20''
30''
40''
50''
 Hit +5
+3
+1
-1
-3
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.5.5 on Dec 20, 2004
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Crossbow, Light
Carried
1
6
35
 Sword, Short
Equipped
1
3
10
ITEM LOCATION QTY WT. COST
 Dagger
Carried
1
1
2
 Outfit (Entertainer's)
Equipped
1
4
0
TOTAL WEIGHT CARRIED/VALUE   10.0 lbs. 47 gp
WEIGHT ALLOWANCE
Light 33.0 Medium 66.0 Heavy 100.0

MONEY

LANGUAGES
Common, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
Bardic knowledge (+7), Bardic music 4/day
FEATS
NAME DESCRIPTION

Created using PCGen 5.5.5 on Dec 20, 2004

Bard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 6 3 2 0 0 0 0 0 0 0
PER DAY 3 3 1 0 0 0 0 0 0 0
LEVEL 0
Dancing Lights
DC: 13
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (140')
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  srdspellsd.rtf
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Daze
DC: 13
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (35')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  srdspellsd.rtf
Target Area:   One person
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Light
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Prestidigitation
DC: 13
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  srdspellsp.rtf
Target Area:   See text
Read Magic
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
LEVEL 1
Charm Person
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 hour/level
Rng: Close (35')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Makes one person the caster's friend.
Source:  srdspellsc.rtf
Target Area:   One person
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 +1/level damage 5.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Secret Doors
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Reveals hidden doors within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Sleep
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (140')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
ooo
Effect:  Put 2d4 HD of creatures into comatose slumber.
Source:  srdspellss.rtf
Target Area:   Several living creatures within a 15-ft.-radius burst
LEVEL 2
Tongues
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
ooo
Effect:  Speak any language.
Source:  srdspellsr.rtf
Target Area:   Creature touched
* = Domain/Specialty Spell