Created using PCGen 5.5.5 on Dec 20, 2004

Aidan Smithson Greg Smith Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Evoker4 6000 Human M 5' 9" 150 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
4 10000 20 Male Blue Blonde, Pageboy
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1

DEX
Dexterity
14 +2

CON
Constitution
14 +2

INT
Intelligence
18 +4

WIS
Wisdom
10 +0

CHA
Charisma
8 -1


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
27




  
Walk 30'
AC
Armour Class
13 : 11 : 12 = 10 + 1 + 0 + 2 + 0 + 0 + 0
5 +0 +8 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 4 = 4
+ 0.0
+ 0
u   Balance DEX 2 = 2
+ 0.0
+ 0
u   Bluff CHA -1 = -1
+ 0.0
+ 0
u   Climb STR 1 = 1
+ 0.0
+ 0
u   Concentration CON 9 = 2
+ 7.0
+ 0
  Craft (Blacksmithing) INT 10 = 4
+ 6.0
+ 0
u   Craft (Untrained) INT 4 = 4
+ 0.0
+ 0
  Craft (Weaponsmithing) INT 9 = 4
+ 5.0
+ 0
u   Diplomacy CHA -1 = -1
+ 0.0
+ 0
u   Disguise CHA -1 = -1
+ 0.0
+ 0
u   Escape Artist DEX 2 = 2
+ 0.0
+ 0
u   Forgery INT 4 = 4
+ 0.0
+ 0
u   Gather Information CHA -1 = -1
+ 0.0
+ 0
u   Heal WIS 0 = 0
+ 0.0
+ 0
u   Hide DEX 2 = 2
+ 0.0
+ 0
u   Intimidate CHA -1 = -1
+ 0.0
+ 0
u   Jump STR 1 = 1
+ 0.0
+ 0
  Knowledge (Arcana) INT 10 = 4
+ 6.0
+ 0
  Knowledge (Geography) INT 8 = 4
+ 4.0
+ 0
u   Listen WIS 0 = 0
+ 0.0
+ 0
u   Move Silently DEX 4 = 2
+ 0.0
+ 2
u   Perform CHA -1 = -1
+ 0.0
+ 0
u   Ride DEX 2 = 2
+ 0.0
+ 0
u   Scry INT 6 = 4
+ 2.0
+ 0
u   Search INT 7 = 4
+ 3.0
+ 0
u   Sense Motive WIS 0 = 0
+ 0.0
+ 0
  Spellcraft INT 11 = 4
+ 7.0
+ 0
u   Spot WIS 3 = 0
+ 3.0
+ 0
u   Swim STR 1 = 1
+ 0.0
+ 0
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +1 + +2 + +0
+ +0
+
Reflex
Dexterity
+3 = +1 + +2 + +0
+ +0
+
Will
Wisdom
+4 = +4 + +0 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+3 = +2
+ +1 + +0
+ +0
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
-1
1d3
20/x2

Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
  Range 30''
80''
160''
240''
320''
 Hit +5
+4
+2
+0
-2
 Dam 1d8+1 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +3
-1
+3
-3
-3
-7
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
  Range 10''
20''
30''
40''
50''
 Hit +5
+3
+1
-2
-4
 Dam 1d4+2 1d4+2 1d4+2 1d4+1 1d4+1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Padded
TYPEARMOR BONUSMAX DEX BONUS
Light
+1
+8
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
5


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.5.5 on Dec 20, 2004
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Crossbow, Light
Carried
1
6
35
 Dagger
Carried
1
1
2
 Outfit (Scholar's)
Equipped
1
6
0
ITEM LOCATION QTY WT. COST
 Padded
Equipped
1
10
5
 Quarterstaff
Equipped
1
4
0
TOTAL WEIGHT CARRIED/VALUE   21.0 lbs. 42 gp
WEIGHT ALLOWANCE
Light 43.0 Medium 86.0 Heavy 130.0

MONEY

PROHIBITED
Enchantment,Illusion

*Quarterstaff
TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d6
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Both
0'
B/B
L
 

LANGUAGES
Common, Literacy
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Quarterstaff
SPECIAL ABILITIES
Summon Familiar
FEATS
NAME DESCRIPTION

Created using PCGen 5.5.5 on Dec 20, 2004

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4+1 4+1 3+1 0 0 0 0 0 0 0
LEVEL 0
Arcane Mark
DC: 14
Save: None
Time: 1 action
Duration: Permanent
Rng: 0 ft
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Inscribes a personal rune [visible or invisible].
Source:  srdspellsa.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 ft. square
Dancing Lights
DC: 14
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (140')
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  srdspellsd.rtf
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Detect Magic
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (35')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  srdspellsd.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Disrupt Undead
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d6 damage to one undead.
Source:  srdspellsd.rtf
Target Area:   Ray
Flare
DC: 14
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature [-1 attack].
Source:  srdspellsf.rtf
Target Area:   Burst of light
Light
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Mage Hand
DC: 14
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (35')
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  srdspellsm.rtf
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 14
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Open/Close
DC: 14
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
ooo
Effect:  Opens or closes small or light things.
Source:  srdspellsno.rtf
Target Area:   Portal or object that can be opened or closed
Prestidigitation
DC: 14
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  srdspellsp.rtf
Target Area:   See text
Ray of Frost
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  srdspellsqr.rtf
Target Area:   Ray
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
LEVEL 1
Burning Hands
DC: 15
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes
School: Transmutation
ooo
Effect:  1d4 fire damage/level [max: 5d4].
Source:  srdspellsb.rtf
Target Area:   Semicircular burst of flames 10 ft. long, centered on the character's hands
Comprehend Languages
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  srdspellsc.rtf
Target Area:   The character
Detect Secret Doors
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Reveals hidden doors within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Magic Missile
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (140')
Comp: V, S
SR: Yes
School: Evocation
ooo
Effect:  1d4+1 damage; +1 missile/two levels above 1st [max 5].
Source:  srdspellsm.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Shield
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  srdspellss.rtf
Target Area:   The character
LEVEL 2
Flaming Sphere
DC: 16
Save: Reflex negates
Time: 1 action
Duration: 1 round/level
Rng: Medium (140')
Comp: V, S, M/DF
SR: Yes
School: Evocation
ooo
Effect:  Rolling ball of fire, 2d6 damage, lasts 1 round/level.
Source:  srdspellsf.rtf
Target Area:   3-ft.-radius sphere
Knock
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (140')
Comp: V
SR: No
School: Transmutation
ooo
Effect:  Opens locked or magically sealed door.
Source:  srdspellsjkl.rtf
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
LEVEL 3
Fireball
DC: 17
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Long (560')
Comp: V, S, M
SR: Yes
School: Evocation
ooo
Effect:  1d6 damage per level, 20-ft. radius.
Source:  srdspellsf.rtf
Target Area:   20-ft.-radius spread
* = Domain/Specialty Spell


Created using PCGen 5.5.5 on Dec 20, 2004

Prepared
Wizard
Level 0
o ** Dancing Lights (DC:14)
o Detect Magic (DC:14)
o Prestidigitation (DC:14)
o Ray of Frost (DC:14)
o Read Magic (DC:14)
Level 1
o Comprehend Languages (DC:15)
o Detect Secret Doors (DC:15)
ooo ** Magic Missile (DC:15)
Level 2
oo ** Flaming Sphere (DC:16)
oo Knock (DC:16)
* = Domain/Specialty Spell